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작성일 : 11-08-19 13:56 / 조회 : 2,355

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When we first looked at the Burglar it became apparent that overall the class was in pretty good shape. Because the Burglar had fairly recently had a ‘Month of’ update we decided to keep the changes focused around polishing some of the rough edges. However, there will always be things to continue improving as we keep putting out more Updates. But for now, we’re going to keep things simple and safe. We hope you enjoy the changes!
Changes across most of the classes:
  • Skill Consolidation: We realize there are lots and lots of skills in the game, some of which are redundant with one another. Our goal with these changes is to reduce the number of skills in the game while improving weaker skills.
  • Improved Skills rather than New Skills: Along similar lines, we don’t want to flood the player with more new skills until they run out of room or don’t bother using certain skills.
 
Stat Changes:
  • The Burglar now receives all of their Melee Offence Rating from Agility (instead of Might). Further information can be found in the New Stat Updates Dev Diary.
 
To smooth out the early level experience of the Burglar, the following changes have been made:
  • Burglars now start the game with the Passive Skill “Dual Wield”.
  • Burglars now start the game with the Passive Skill “Medium Armour”.
  • Burglars can now start earning the “Leaf-walker” trait at Level 10.
  • Burglars now receive the skill “Double-edged Strike” at Level 6.
    • Counter Defence will be taking its place at Level 24.
 
We’ve also made some quality of life improvements:
  • As with previous updates, improved Trait tooltips to try and display as much information as possible.
  • Burglars can now enter “Mischief”, “Gambler”, or “Quiet Knife” in combat for a short period after being resurrected by a player.
  • Burglars can now use “Riddle” and “Confound” on any creature type (ie; any genus).
  • Skill Consolidation: The functionality of the skill “Seize Initiative” has been consolidated into the skill “Escape Clause”. The cooldown of “Escape Clause” has been reduced from 20m to 10m.
 
A suggestion from Zombie Columbus brought about a nice change to each of the Legendary Capstone Traits:
  • Practiced Bluff: “Improved Feint Attack” no longer requires “Double-edged Strike” to be used before hand.
  • Little Annoyances: “Quite a Snag” no longer requires “Double-edged Strike” to be used before hand.
  • Dealings Done: “Gambler’s Strike” no longer quires “Double-edged Strike” to be used before hand.
 
Trait Set Changes:
  • Mischief Maker: There is an additional 3-set bonus which reduces the Cooldown of Reveal Weakness by 5 seconds.
  • Mischief Maker: There is an additional 4-set bonus which reduces the Cooldown of all Tricks by 5 seconds.
 
Adjustments to Existing Skills:
  • Counter Defence: Reduced the Block, Parry, Evade Rating debuff to be more consistent with other skills, monster ratings, and to work properly with Finesse.
 
**Spoiler Alert** Improved Skills from Level 66 to Level 74:
  • Level 66: Improved Riddle – Riddle doesn’t break Sneak when used.
  • Level 68: Improved Counter Defence – Now also increases the Incoming Ranged Critical Chance and Incoming Tactical Critical Chance.
  • Level 70: Improved Sneak – Surprise Strike and Cunning Attack will be Critical Hits when used from Sneak.
    • Note: This is a Passive Skill, so don’t panic when you visit your trainer at Level 70.
    • Note: Feint and Improved Feint are not affected by this. (Testing revealed it to be too powerful.)
  • Level 72: Improved Subtle Stab – On a successful hit, the active cooldown of Mischievous Delight will be reduced by 5 seconds.
  • Level 74: Improved Startling Twist – Now affects up to three targets that are affected by Tricks.
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대머리드워프님의 댓글

대머리드워프 쪽지보내기 메일보내기 자기소개 아이디로 검색 전체게시물

도적 대규모 개편한지 얼마 되지도 않았는데 또 대규모 개편인가요;;
(터바인 억수로 부지런하다는)

여러가지가 개선되는데 두말 필요없는 엄청난 상향이 있습니다.

Burglars can now use “Riddle” and “Confound” on any creature type (ie; any genus).
>> 도적은 이제 '수수꼐끼'와 '당황' 스킬이 모든 피조물 종류(즉 모든 종)에 적용됩니다.

이제 곰이든 바퀴벌레든 습지수호자든 모두 수수께끼를 걸 수 있는 겁니다 >.</
바퀴벌레가 수수께끼를 알아 듣느냐는 뭐... 신비로운 가운데땅에서는 가능할지도 ㅡ.,ㅡ;;

쇄도님의 댓글

쇄도 쪽지보내기 메일보내기 자기소개 아이디로 검색 전체게시물

한마디로 엄청 좋아지네요.
1. 도적이 패배한 후 부활받았을 때 전투중이기때문에 취할 수 없었던 자세를 다시 잡을 수 있는 점 >> 패배후 골칫거리를 켜지못해 메즈쿨이 1분이 되서 메즈유지를 못 했는 데.. 이것으로 인해 골칫거리를 켤 수 있어서 메즈유지가 가능하다는 것이죠.

2. 수수께끼가 모든 유형의 몹에게 통한다는 점...
>> 에텐 거미, 멍멍이들 다 걸어줘야겠네요.

3. 면책과 선손질이 통합되어 쿨이 10분이 된다네요.
>>각각 따로 기술이 있고 쿨이 20분이죠. 특성 장착시 15분이었구요. 10분이 된후 특성장착하면 5분이 된다는 것이니 비켜피하기를 5분동안 3번쓸 수 있고.. 돌격태세로 쿨 리셋도 하니깐 대충 계산이 나오죠.

4. 거짓공격, 작은장애, 행운의강타 가 전설특성을 차게되면  더이상 더블어택 이후 사용하는 제한이 없어진다네요.
>> 굉장합니다. 특히 거짓공격은 도적이 은신상태로 쓰는 기술들을 사용할 수 있게 해주는 데... 크리>도적특기>이중강타>거짓공격>발걸기or기습강타or약올리기 등을 쓰는 데 앞의 3가지단계를 없애주니 신속성이 생긴것이죠.
또, 재주꾼전설을 착용하면 큰장애 를 바로 쓸 수 있으니 몹한마리 발묵기유지가 매우 쉬워지기때문에 다양한 응용이 가능해졌군요.
도박꾼은 지금도 좋긴 하지만 더 쓰기 편해졌구요. 특히 혼미1분 만들기가 수월해졌네요.
이제 전설무기의 쿨다운특성은 필수가 되겠네요.

5. 영리한도적 특성에 보너스효과가 생기네요.
  3셋효과에 약점노출 쿨다운 5초를 줄여줌, 4셋효과에 트릭 쿨다운을 5초 줄여줌.
>> 이로 인해 약점노출 과 각종 트릭의 쿨다운이 사실상 없어지네요

**Spoiler Alert** Improved Skills from Level 66 to Level 74:
Level 66: Improved Riddle – Riddle doesn’t break Sneak when used.
>> 은신중 수수께끼 사용해도 은신유지가 되나봅니다.

Level 68: Improved Counter Defence – Now also increases the Incoming Ranged Critical Chance and Incoming Tactical Critical Chance.
>>방어해제의 효과가 더욱 강력해지네요. 밀리크리찬스 뿐만 아니라 원거리, 마법까지 크리찬스가 생기네요.

Level 70: Improved Sneak – Surprise Strike and Cunning Attack will be Critical Hits when used from Sneak.
Note: This is a Passive Skill, so don’t panic when you visit your trainer at Level 70.
Note: Feint and Improved Feint are not affected by this. (Testing revealed it to be too powerful.) >>은신이 더욱 강력해지네요. 은신 후 기습공격이나 교묘한공격시 크리찬스가 오르네요. 다만 향상된거짓공격이후 기술사용시엔 보너스가 없다고 하네요.

Level 72: Improved Subtle Stab – On a successful hit, the active cooldown of Mischievous Delight will be reduced by 5 seconds.
>>재주의즐거움의 쿨다운이 치밀한찌르기에 의해 5초 감소된다고 하는 것 같은 데...

Level 74: Improved Startling Twist – Now affects up to three targets that are affected by Tricks.>>기절초풍이 근처의 트릭이 걸린 3마리의 몹에 효과가 미친다고 하네요. 즉, 범위 스턴입니다.

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